-- 白色武器数据

 return {
	spear = {
		init_ds = true,
		name = "长矛",
		desc = STRINGS.RECIPE_DESC.SPEAR,

		damage = 34,

		recipe = { "twigs", "rope", "flint" },

		attackstate = "rg_stab",
	},

	axe = {
		init_ds = true,
		name = "斧头",
		desc = nil,

		damage = 20,

		recipe = { "twigs", "flint" },

		init = {
			tool = { SetAction = {ACTIONS.CHOP} },
		},

		attackstate = "rg_chop",
	},

	blowdart_pipe = {
		init_ds = true, --@--
		name = "吹箭",
		desc = nil,

		damage = 34,

		recipe = { "cutreeds", "houndstooth" },

	},

	slingshot = { -- from DST
		init_dst = true,

		name = "木质弹弓",
		build = "",
		build_onhand = "",
		symbol = "",
		---

		projectile = "rg_slingshot_projectile",

		damage = 25,

		recipe = { "twigs", "silk" },

	},

	-- 砍刀 SW

	-- 椰子炸弹 SW

	cork_bat = {
		init_ds = true,
		name = "软木棒",
		dlc = "HAM",

		damage = 100,

		attackstate = "rg_cork_bat",
	},
}